﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace LitTools
{
    /// <summary>
    /// PlayerPref存档工具
    /// </summary>
    public class PlayerPrefSaveTools
    {
        [MenuItem("LitTools/LitSave/PlayerPref/ClearAllData")]
        public static void ClearAllData()
        {
            PlayerPrefs.DeleteAll();
        }
    }
}
